What? Two posts in one week? Man Mitch, you crazy!
Note: The reason I chose this cover over the Dogz covers is because this one is infinitely more creepy.
Hello. This is Mitch formerly from The Undefined Gamer again. Today we're going to talk about what happens when a bullsh*t company like Ubisoft that sh*ts out 30 games a year, decides to rip off classic
RPGs like Pokemon, only this time with no creativity whatsoever. Wonder what piece of sh*t happens when these two elements mix? You're looking at them. Just to make something clear Dogz 2 and Catz 2 are essentially the same game. There is exactly no change storywise, except that one game has only Cat Sprites for Characters and one has only Dogs, much like pairs of Pokemon versions from the same year have different pokemon appear in them. The difference: while Pokemon likes to switch around the storyline and the different pokemon that appear in each game have noticeable stat differences, Catz/ Petz 2 has the same, repetitive BS sidequests and characters, including items, as its counterpart. Buy one, you've bought both. On second thought why don't you not buy this and buy pokemon Diamond and Pearl. Believe me, it's worth it.
Hypno-toad's new best friend.
Now to be fair, Ubisoft could've stuck with the same, generic pet simulator Nintendogs ripoff that the majority of their DS games have done, and you do see some effort in the game. You really get a feel for each characters personality like in a Zelda game, despite the lack of voice-acting, and the plot for this kind of game isn't all that bad: A wolf named Ivlet tricks the town out of their most powerful weapon, the Magic Hat, and wrecks the town as a result of that. Heck, the game even has sense enough to lock up the dumbass companion who suggested to see Ivlet IN THE DEAD OF NIGHT and to let him see the goddam hat! And yes, although not amazing, the game does have a pretty good soundtrack and Boss design, even though said battles can often be idiotic (you throw pebbles at a dragon and that somehow knocks it
out). But then again this whole game is not meant meant to be logical. Talking cats? And since when does a tornado go away by throwing a pebble in it? WHAT'S WITH THIS GAME AND PEBBLES? Are the all-powerful or something? Next time I battle Ganondorf, I'll be sure to pack some. The minigames, for the most part, are half done. Yes although a couple are fun and enjoyable, most are just downright lazy, and some just calibrated motion controls completely wrong to win them you'll just have to be lucky. It's funny because outside of that, the motion controls are pretty good, although unnecessary. The graphics are pretty standard, too, just a notch under The Legend Of Zelda: Skyward Sword's. (Note: I thought you said Zelda's graphic were good. Catz 2
looked like crap. -CW)
Hey look. Dogz.
Overall, this is a standard Wii game. Although some parts do shine through, mostly the soundtrack (the most memorable thing about the game), the game is just simply bogged down by Ubisoft's laziness. Could this game have been better? Given a few more years of development and a better concept, yes definitely (talking cats... meh)
(Note: That would make a completely different game than this -CW). Yet
unfortunately because of its soundtrack, this game remains a guilty pleasure of mine. And yes, I do not own them. Both belong to my sister. Thanks for asking.